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OpenAI Five: scaled self-play for team Dota2

Contribution grade

Large-scale reinforcement-learning systems · Human-designed research method or resource

Reference score185,000Provisional editorial estimate of this exact contribution; its grade is assessed separately.

What changed

Scaled recurrent PPO self-play with distributed rollout/inference/optimization and continual-training infrastructure, producing a team agent that defeated Team OG in the documented2019 Dota2 setting.

Scientific scope

Scaled recurrent PPO self-play with distributed rollout/inference/optimization and continual-training infrastructure, producing a team agent that defeated Team OG in the documented2019 Dota2 setting. Uses inherited PPO/GAE/LSTM/Adam and shaped rewards. Evaluation supports17heroes, excludes specified multi-unit items, uses semantic engine observations rather than pixels, and retains scripted item/ability/courier logic. Defeating the team in that setting is not solving unrestricted Dota2 or certifying unexploitable equilibrium.

Evidence

The linked original sources describe the stated contribution and its evidence limits. WRS has not independently rerun the experiments or certified a proof. Uses inherited PPO/GAE/LSTM/Adam and shaped rewards. Evaluation supports17heroes, excludes specified multi-unit items, uses semantic engine observations rather than pixels, and retains scripted item/ability/courier logic. Defeating the team in that setting is not solving unrestricted Dota2 or certifying unexploitable equilibrium.

Contributors

Provisional WRS assessment, edition 2026-10-16.1. Independent expert calibration is pending. This grade does not certify correctness or assign ownership.

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