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Policy-space response oracles and deep cognitive hierarchies

Contribution grade

Imperfect-information multiagent learning · Human-designed research method or resource

Reference score140,000Provisional editorial estimate of this exact contribution; its grade is assessed separately.

What changed

Grew empirical meta-games of policies by learning approximate best responses to policy mixtures, then applied meta-strategy solvers; a decoupled hierarchy reduced the full payoff-tensor bottleneck.

Scientific scope

Grew empirical meta-games of policies by learning approximate best responses to policy mixtures, then applied meta-strategy solvers; a decoupled hierarchy reduced the full payoff-tensor bottleneck. Generalizes prior double-oracle, empirical game theory and fictitious-play ideas. Approximate response quality, finite policy populations and choice of meta-solver limit guarantees; a meta-game solution is not automatically a full-game Nash equilibrium. Full empirical payoff tensors have combinatorial cost, not free scaling.

Evidence

The linked original sources describe the stated contribution and its evidence limits. WRS has not independently rerun the experiments or certified a proof. Generalizes prior double-oracle, empirical game theory and fictitious-play ideas. Approximate response quality, finite policy populations and choice of meta-solver limit guarantees; a meta-game solution is not automatically a full-game Nash equilibrium. Full empirical payoff tensors have combinatorial cost, not free scaling.

Contributors

Provisional WRS assessment, edition 2026-10-16.1. Independent expert calibration is pending. This grade does not certify correctness or assign ownership.

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