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MIRA: multiplayer action-conditioned world modeling

Contribution grade

Interactive world models · Human-designed research method or resource

Reference score45,000Provisional editorial estimate of this exact contribution; its grade is assessed separately.

What changed

Trained a representation-autoencoder latent diffusion world model on RocketLeague gameplay with multiple player action streams, studying shared dynamics and targeted physical-behavior evaluations.

Scientific scope

Trained a representation-autoencoder latent diffusion world model on RocketLeague gameplay with multiple player action streams, studying shared dynamics and targeted physical-behavior evaluations. Inherits RAE/diffusion/world-model methods. Four-player20fps operation is reported on a B200; measured quality horizons reach five minutes, while hours-long stability is observational. Neither establishes indefinite physical fidelity, arbitrary environments or certified agent-training transfer.

Evidence

The linked original sources describe the stated contribution and its evidence limits. WRS has not independently rerun the experiments or certified a proof. Inherits RAE/diffusion/world-model methods. Four-player20fps operation is reported on a B200; measured quality horizons reach five minutes, while hours-long stability is observational. Neither establishes indefinite physical fidelity, arbitrary environments or certified agent-training transfer.

Contributors

Provisional WRS assessment, edition 2026-10-16.1. Independent expert calibration is pending. This grade does not certify correctness or assign ownership.

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